Likewise, it's MT 2K21
tough to criticize Visual Concepts' layout here like tossing female avatars into the much bigger world of MyCareer are the simplest or easiest solution. The WNBA deserves to have its own livelihood ecosystem; it's a more inviting statement to provide the WNBA its own mode, instead of just dump them to NBA 2K21's aggressively competitive multiplayer globe and tell them to fend for themselves or, even worse, patronize them with inflated feature evaluations.
And, as a practical matter, many NBA 2K players do not wish to keep more than one player avatar in a mode that is already very heavily influenced by microtransactions. 2K Sports are pilloried if it offered up WNBA players as just another vector to get real-money sales of digital Currency. To Visual Concepts' credit, a WNBA player does earn Virtual Money which goes toward the user general balance. It provides at least a small reward for attempting the mode. But it's a stunning irony the WNBA participant himself does not get to"invest" what she makes -- whether on her own development, or clothing, or whatever.
The W is joined by a multi-season team management mode, called MyWNBA. But its menu-driven feature set looks like something from MLB 2K10 or even 2K11. There is not much to the beyond getting two"tasks" in the start of the year -- you to exchange a specific player before the deadline and another (from... the governor?) To win a specific number of games. In a multi-season background simulation, my own failure to deliver either didn't have much of an effect. The real reasons for conducting a group -- developing gamers, installing an offensive Buy NBA 2K Coins
scheme -- are still as self-driven as whatever storyline MyWNBA happens to deliver.